Eagle Jump is the video game company where Aoba Suzukaze and her colleagues work. It is the company that created the popular Fairies Story franchise. Their games are funded and published by Houbundo.
Eagle Jump Co., Ltd is located in Tokyo. The company building has a security feature where you cannot enter the office without scanning an employee ID. However, it is not required to scan the ID to leave the office. This was seen in Episode 1, where Aoba leaves the office for a toilet break, but is unable to return due to the absence of her employee ID. According to Ko, the employee IDs are also used to clock their working hours. The regular working hours are from 10:00 to 19:00 (8 working hours + 1 hour break), though Aoba is often seen working overtime. The building also has its own cafeteria for the employees' lunch breaks.
Most of the characters seen in New Game! are women, but it is mentioned that male employees also work there. Eagle Jump is not a large company, so they don't recruit often. It appears that the company recruits all year round; Aoba began working while Fairies Story 3 was still in development. It is unknown what their recruiting standards are, but it seems that they support on-the-job training, as Aoba had little to no knowledge of 3D modelling during her first days of employment but learned it while working.
Employees are paid a salary every month, though the exact amount is unknown. Part-time employees are paid on an hourly wage. Evaluations happen annually, giving employees a chance to receive a raise or even a promotion. It is implied that the employees are paid lower than average, as part-time workers can earn more if they work overtime and over the weekends. In addition to regular employees often working overtime and on weekends, this led to some fans speculating that Eagle Jump may be a black company. Despite that, the promotion system and paid leave system seems to work, and few workers, if any, complained of their work environment.
Games developed Edit
Fairies Story Edit
During the development of the first Fairies Story, there was low expectations of success and almost no development budget was allocated. Little gameplay of the Fairies Story series is shown, but it is likely a JRPG. Kou was assigned as the lead character designer after winning the art contest. To their surprise, Fairies Story was a success, and Kou became the 'face of the game'.
Kou was eventually promoted to an art director for its sequel. However, poor cooperation among her peers led to a new employee quitting, and she stepped down due to depression. Regardless, Fairies Story 2 was still a massive success.
During the development of Fairies Story 3, Aoba learned of Kou's past, and managed to persuade her to become the art director for their next title. Rin was also promoted to assistant producer. Hajime joined the planning group, in addition to doing animations.
After the release of Fairies Story 3, a decision was made that Eagle Jump's next work will be an original title. The game is an action game with a stage clear system and includes stealth elements. A competition was held for the character designs. Aoba won the competition, and was made character designer. After the initial prototype of PECO was completed, Hifumi became the character team leader.
Untitled game Edit
After PECO has been released, Hajime proposed multiple ideas for a new game, but they were all rejected. In an effort to convince the higher-ups, she worked with her team to create a test version without the company's approval. Their attempt was later discovered by Rin and Umiko.
Producers work directly under the company's publisher. As such, they have higher authority than the director.
The director oversees the development team, schedules, reports progress, hires and assigns staff, and so on. The director may change depending on the game being developed
Graphic Team Edit
The graphic team creates the visual elements of a game, such as characters, scenery, objects, vehicles, surface textures and clothing. The team is lead by the art director, who will set the basis for the art style that the rest of the team will follow. The graphic team is further divided into sub-teams, lead by their respective leaders.
- Rin Toyama (Fairies Story 2 & 3)
- Ko Yagami (Fairies Story 2 (temporarily), PECO)
Character Team Edit
A team that specifically handles character designs and modelling.
- Ko Yagami, Character Team Leader (Fairies Story 3)
- Hifumi Takimoto, Character Team Leader (PECO)
- Aoba Suzukaze, Character Designer & Modeler (PECO)
- Yun Iijima, Modeler
Motion Team Edit
A team that animates models and other objects in the game.
- Hajime Shinoda (Fairies Story 3, PECO)
Programming Team Edit
The programming team designs and writes the code that runs and controls the game.
- Umiko Ahagon, Chief Programmer
Other Departments Edit
- Debug Team
- Enviroment Team
- Effect Team
- Momiji Mochizuki, Intern Graphic Artist
- Tsubame Narumi, Intern Programmer
- Nene Sakura, Intern Programmer
- Houbundo is a reference to Houbunsha, the publisher for the New Game! manga.