Information EditEagle Jump Co., Ltd is located in Tokyo. The company building has a security feature where you cannot enter the office without scanning an employee ID. However, it is not required to scan the ID to leave the office. This was seen in Episode 1, where Aoba leaves the office for a toilet break, but is unable to return due to the absence of her employee ID. According to Kou, the employee IDs are also used to clock their working hours. The regular working hours are from 10:00 to 19:00 (8 working hours + 1 hour break), though Aoba is often seen working overtime.
Most of the characters seen in New Game! are women, but it is mentioned that male employees also work there. Eagle Jump is not a large company, so they don't recruit often. It appears that the company recruits all year round; Aoba began working while Fairies Story 3 was still in development. It is unknown what their recruiting standards are, but it seems that they support on-the-job training, as Aoba had little to no knowledge of 3D modelling during her first days of employment but learned it while working.
Employees are paid a salary every month, though the exact amount is unknown. Part-time employees are paid on an hourly wage. Evaluations happen annually, giving employees a chance to receive a raise or even a promotion. It is implied that the employees are paid lower than average, as part-time workers can earn more if they work overtime and over the weekends. In addition to regular employees often working overtime and on weekends, this led to some fans speculating that Eagle Jump may be a black company. Despite that, the promotion system and paid leave system seems to work, and few workers, if any, complained of their work environment.
Games developed Edit
Fairies Story Edit
During the development of the first Fairies Story, there was low expectations of success and almost no development budget was allocated. Little gameplay of the Fairies Story series is shown, but it is likely a JRPG. Kou was assigned as the lead character designer after winning the art contest. To their surprise, Fairies Story was a success, and Kou became the 'face of the game'. It was during this time that Aoba discovered the franchise and aspired to be a character designer.
Kou was eventually promoted to an art director for its sequel. However, poor cooperation among her peers led to a new employee quitting, and she stepped down due to depression. Regardless, Fairies Story 2 was still a massive success. The game was released when Aoba was in high school.
During the development of Fairies Story 3, Aoba learned of Kou's past, and managed to persuade her to become the art director for their next title. Rin was also promoted to assistant producer. Hajime joined the planning group, in addition to doing animations.
After the release of Fairies Story 3, a decision was made that Eagle Jump's next work will be an original title. The game is an action game with a stage clear system and includes stealth elements. A competition was held for the character designs. Aoba won the competition, and was made character designer. After the initial prototype of PECO was completed, Hifumi became the character team leader.
Graphic Team Edit
- Ko Yagami, Art Director
Character Team Edit
- Hifumi Takimoto, Character Team Leader
- Aoba Suzukaze, Character Designer & Modeler
- Yun Iizima, Modeler
Motion Team Edit
- Hazime Shinoda (also helps with planning in addition to motion)
Programming Team Edit
- Umiko Ahagon, Chief Programmer
Other Departments Edit
- Debug Team
- Enviroment Team
- Effect Team
- Momizi Mochizuki, Intern Graphic Artist
- Tsubame Narumi, Intern Programmer
- Nene Sakura, Intern Programmer